top of page
Portfolio-Showcase-logo

ZACHARY SHEWBART

Technical Designer | Game Designer

Creation Kit: Starfield

Volition

level objectives

Design Goals

Sea Turtle Swimming
Sea Turtle Swimming

Technical Designer

  • Architected core combat mechanics using modular Blueprints to ensure scalability across 15+ enemy types.
  • Developed a high-precision IK system for tactile interaction with environmental objects.
  • Collaborated with artists to implement a dynamic HUD system using Data Assets for low performance overhead.
  • Optimized tick functions and memory usage, achieving a stable 60FPS on target platforms.

Systems Architect

  • Designed the global inventory and crafting database using a decoupled technical architecture.
  • Implemented custom editor tools to streamline content integration for the quest design team.
  • Authored technical documentation for engine-level systems to facilitate team cross-training.

What Went Well

The core mechanic was polished early, leading to a satisfying game feel. Technical architecture for the input system allowed for rapid iteration on player controls. Team communication was highly efficient through structured daily stand-ups.

Challenges

Optimizing heavy compute shaders for lower-end hardware proved difficult. Scope creep during the mid-development phase required cutting two non-essential levels. Resolving race conditions in the multiplayer networking code delayed the beta test by one week.

Key Learnings

Early profiling is critical for performance-heavy projects. Clearer documentation of the API significantly reduced onboarding time for new collaborators. Iterative playtesting revealed that the simplest mechanics often provided the most engagement.

bottom of page